#include "RenzoPrecompiled.h"
#include "RenzoObject.h"

namespace Renzo
{
Object::Object(void)
{
}

Object::~Object(void)
{
}

Object* Object::create() {
	return new Object;
}

void Object::update(int delta) {
}

void Object::render() {
}

void Object::transform(const Matrix4& mat) {
}

}
